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Solid Modeling |
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Scene Layouting |
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Texturing |
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Rendering |
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Offering custom 3D modeling services for the entertainment and multimedia industries, we can custom build 3D models or Vrtual environments for your multimedia project, movie, animation, video game, magazine, web site, 3D simulator, accident reconstruction, product showcasing and any other project which requires a 3D digital representation of an object or surrounding.
We specialize in Automotive, Aircraft, Watercraft, Architectural and low polygon 3D modeling for video games and 3d web content. However, we can build a 3D model of virtually anything, if a challenge is thrown at us, rightfully.
We also offer digitizing services for your sculptures, statues, physical products and just about any other real world object you need converted to a digital 3D file.
Our 3D models and environments are always fully textured and are offered in different file formats with the texturing still in tact (no UV texturing information in DWG and DXF file formats). Our models are guaranteed to be fully compatible with most software packages on both PC and Macintosh computers. |
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Below is a list of the file formats which we offer: |
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File Format |
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Extension |
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3D studio R4 |
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(.3DS) |
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3D Studio MAX |
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(.MAX) |
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AutoCAD |
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(.DWG) no mapping |
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Lightwave 6.0 + |
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(.LWS, .LWO) |
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Direct X |
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(.X) |
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Wavefront - PC and MAC |
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(.OBJ) |
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DXF - PC and Mac |
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(.DXF) no mapping |
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SoftImage XSI |
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(.XSI) |
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SoftImage 3D |
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(.HRC) |
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File Format |
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Extension |
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Polytrans |
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(.BDF) |
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Truespace |
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(.SCN, .COB) |
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StereoLitho |
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(.STL) |
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Cult 3D |
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(.C3D) |
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Veiwpoint VET |
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(.MTS, .MTX) |
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VRML |
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(.WRL) |
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OpenGL C code |
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(.C) |
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Open Flight |
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(.FLT) |
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Rhino |
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(.OBJ) |
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Our 3D models are always broken up into separate objects according to material color and moveable parts. This makes it very easy for the end user to animate the moveable parts of the models or change the texture colors if needed without spending much time.
Our object and material names are always simple and easy to understand which saves the end user time while animating or altering texture properties. We also make sure our models are always as resourceful as possible by making sure there are no wasted polygons or overlapping triangles which saves hours of time when rendering your scenes.
Our models are always free from visible holes and we don't use 2-sided materials to hide these unwanted areas. Everything seen on the model when rendering is built into the wire frame and not programmed into the material properties, which means our 3D models will look correct in all applications, not just the one it was created in. |
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